Prototype

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The “Prototype” stage in design thinking is the fourth step, where the goal is to turn ideas into tangible representations. Prototyping involves creating simple, low-cost versions of a product, service, or feature to explore, experiment, and learn. These prototypes can range from paper models and sketches to interactive digital simulations, depending on the context and needs.

Key activities in the Prototype stage include:

  1. Creating Models: Building basic versions of the solution, which could be anything from paper sketches and mock-ups to physical models or digital prototypes.
  2. Exploring Different Ideas: Developing multiple prototypes to represent various aspects or versions of the solution. This allows for exploring different possibilities and gathering more comprehensive feedback.
  3. User Interaction: Allowing users to interact with the prototypes to observe how they engage with them and to identify potential issues or areas for improvement.
  4. Iteration: Based on the feedback received, refining the prototypes, making adjustments, and testing again to improve the solution.

The Prototype stage is experimental and iterative, focusing on learning and refining ideas through direct user interaction and feedback. This helps identify the most promising solutions and areas that need modification before moving on to the final stage, “Test.”

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